THE
FOUNDRY
Forged in fire. Finished in steel. Light the furnaces and turn raw pressure into a record run.
Fire. Steel. One more ball.
Forged in fire. Finished in steel. Light the furnaces and turn raw pressure into a record run.
Hit the five numbered gear targets to build your gear multiplier. After two gears, shoot the PIT entrance to lock a ball. Three locks start real three-ball multiball. Alternate the red left and right ramps to complete laps; three laps start Final Lap. The upper skill shot runs through three mini targets. During multiball, ramps score jackpots and the PIT scores a super jackpot after three ramp jackpots. Alternate shots quickly for combos. Three rapid nudges cause a four-second tilt.
Drop the three numbered evidence targets on the left. Then shoot the SAFEHOUSE at upper right to start a 25-second Midnight Chase. The subway gate opens and chase scoring doubles: follow the lit MARKET and SKYBRIDGE shots in order, then shoot ESCAPE through the center. A wrong route adds heat and costs three seconds; three heat ends the chase. Solve a case for a 40,000-point bonus, increasing by 10,000 on each later case. The route order alternates after each solved case. Left input controls both the lower-left and upper-left flippers. Right input controls the offset lower-right flipper. Evidence carries between balls; a drain ends an active chase.
← → FLIPPERS · SPACE TO LAUNCH · P PAUSE
Touch either half of the table, or use the buttons below.
EVERY SCORE MATTERS.
Original pinball. Endless pursuit.